Gamification

Gimmie launches AI-based marketing engagement service Deepo
Digital marketing teams now have a new artificial intelligence-based tool called Deepo at their disposal to automate personalised messages to website visitors and enhance their online engagement.
TradeHero in pacts with SGX, Macquarie Securities Thailand
Singapore startup MyHero Ltd, the company behind financial learning and stock market simulation app TradeHero, said it has partnered with the Singapore Exchange (SGX) to launch the SGX StockWhiz 2015 contest.
Singapore startup Skoolbo out to boost education for millions worldwide
Singapore startup Skoolbo said its game-based education platform, which runs on Microsoft Corp’s Azure PaaS (Platform-as-a-Service) offering, has reached more than five million students in 22,000 schools globally over the past 12 months.
Gamification’s future lies in being invisible
Qlik's vice president of innovation and design Donald Farmer shares his take on gamification in the workplace and its future with Gabey Goh .
Singapore’s Gimmie gets US$700K investment from IdeaRiverRun
Private investment company and incubator IdeaRiverRun (IRR) has announced an RM2.34-million (US$700,000) investment in Singapore-based Gimmie, which provides digital marketing tools such as loyalty and rewards programmes.
Gamification a promising and untapped market: MDeC
MDeC believes that gamification is a potentially disruptive technology that can help companies transform themselves, and is urging Malaysian ICT companies to explore this relatively untapped market.
PageUp People book on key human capital challenges in SEA
PageUp People has launched Talented Southeast Asia, a new book that it said addresses key challenges and the future outlook for employers in South-East Asia.
‘Game Jam’ pulls in more than 30 developers, students
More than 34 local game developers and tertiary students participated in the CGM Game Jam 2013, an international game prototype development competition that was held from Dec 14-15 in Kuala Lumpur, said its organiser Exabytes Network Sdn Bhd.
Banking on Digital: Products from a different realm
The final instalment in Dinesh Lal Kumar’s four-part series covering the challenges banks face in serving the digital consumer.
Ser-Savealot, at your service?
Malaysian startup Ser-Savealot hopes to combine the SoLoMo (Social, Location, Mobile) movement with a gamification elements to make a shopping app that keeps its users engaged for the long-term.
Download Digerati50 2020-2021 PDF

Digerati50 2020-2021

Get and download a digital copy of Digerati50 2020-2021