Ganesh Kumar Bangah

Let’s focus on what we can change, says MDeC head honcho
The inaugural DNA-TeAM Disrupt networking session threw up various questions about MDeC and its role in regards to the Multimedia Super Corridor and Digital Malaysia initiatives. DNA founder Karamjit Singh, who moderated the session, reflects on them.
Digital Malaysia should focus on ‘policies, not projects’
The Digital Malaysia masterplan to transform the nation into a fully-developed digital economy should focus on policies and not projects, said a successful dotcom entrepreneur at the DNA-TeAM Disrupt panel discussion on With Digital Malaysia, is MDeC still relevant?
TeAM and DNA out to ‘Disrupt’ the ecosystem
The Technopreneurs Association of Malaysia (TeAM) is reviving its monthly learning, growing and sharing get-togethers, this time in association with newly-launched technology news portal Digital News Asia (DNA), this time rebranded as the DNA-TeAM Disrupt series.
Game, set, match for China?
Rather than become a game developer yourself in Malaysia, and really in any other market in South-East Asia aside from Indonesia, you have a better chance of success if you invest US$100,000 in a new game developer in China instead.
MOL Global now one of the top game payment providers in the world
Ganesh Kumar Bangah has built MOL Global into one of the world’s top five game payment companies, mainly because of its physical payment outlets that augment its online payments. In the process, he has provided the stimulus for Malaysia to become one of the region’s largest game publishers.
Using game design principles to tackle talent shortage
Zafrul Noordin, commander-in-chief of Codearmy.com, wants to use the concept of Gamification – the use of game design principles in applications outside of games – and apply those to solve the problem of talent shortage that companies face.
Friendster gets its game on
Friendster, acquired by Asia’s leading e-payment and e-lifestyle provider MOL Global Pte Ltd in 2009, has been officially re-launched as ‘South-East Asia’s social discovery and gaming platform.’
ICT grads: Plugging the gap
Malaysia does not have enough skilled ICT staff to meet its own national aspirations, let alone compete against other economies in the region. Tertiary institutes are working with the industry to address the issue, however.
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Digerati50 2018-2019

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