Created by Adnology Labs and Magnus Games, this virtual platform gamifies events and marketing by allowing consumers to attend events virtually using their avatars.
Selfdrvn is an interactive platform that combines psychological factors with tech to increase engagement and improve employee retention.
The humbling but enriching entrepreneurial journey of Zafrul Noordin has taught him to be patient and value teamwork.
The 4th edition of the popular digital finance conference, SCxSC is back with a 2-day programme designed to stimulate debate, discussion and awareness around the hot topics in the world of finance and digital.
Gamification is the name of the game that CheQQme is playing to entice online users to go to offline locations.
TraitQuest founder Leonard Lee wants to change the way companies approach performance management in Malaysia
Lum Man Choong had his epiphany moment when realization struck that he was in the people, not software, business. Thus began his path to building his SelfDrvn talent software.
Gamification may sound like a fancy videogame term but in actual fact, it is the art of taking elements found in games and applying them to the boring things that we hate to do in the real world.
Social entrepreneur Wong Gwen Yi wants to change the lives of 30 million people before she is 30 years old, she tells Goh Thean Eu in San Francisco.
Hyperion Labs Sdn Bhd said it has launched its ‘nect’ app for the Android and iOS platforms, allowing consumers to harvest points at physical shops – without needing to touch their phones – and letting them redeem specials using the accumulated points.