Animation technology evolves along with the medium, but what are the technologies that we need to pay attention to, and what should animation studios invest first: tech or talent? Dylan Sissons from Pixar weighs in.
Kre8tif! 2020: 'Tell stories that are authentic.' How Malaysia and SEA’s animation industry can grow beyond the region
Edward Barnieh from Netflix will be sharing about how the streaming giant will be able to work with regional animation houses to develop originals and reach a wider audience.
Position Inspidea as go to 2D animation studio in Asia, putting Malaysia on the map Advice to entrepreneurs: Do things with great love & have clear focus as your guide
Strong digital talent pipeline only possible when industry, academia & government form tight collaboration
Through various partnerships with IHLs, MDEC has been able to build several meaningful programmes that help ensure future digital industry graduates are more employable.
No longer an animation production firm, rather, a ‘character company’ Aims to inspire an entire generation of children to use technology
Ministry of Communications and Multimedia reinforces commitment to Malaysian digital creative content during challenging times
A recent industry engagement for the Creative Content sector in Malaysia by MDEC found that the digital creative content industry has been severely affected by the Covid-19 pandemic. Two specific programmes are in place to mitigate challenges during and post-MCO.
In recognition of the expanding games ecosystem in Malaysia, Sony Interactive Entertainment sets up its first SEA studio in KL.
Our aspirations are global as we strive to create widely accessible content that is relatable to international audiences.
With a growing animation and games sectors, the upcoming DICE policy aims to strengthen ecosystem for economic gains.
MALAYSIAN animation studio Les’ Copaque, best known for its hit series Upin & Ipin, has announced a strategic collaboration with Astro Malaysia Holdings in terms of content sharing and distribution of the former’s animation IP.