powers up with Might-Meteor

  • MoU signed to push technology advancement for tertiary students specializing in IT
  • Targets to recruit and train 1,000 developers within the first year powers up with Might-MeteorHUMAN capital development centre Might-Meteor Advanced Manufacturing Sdn Bhd and emerging platform have signed a Memorandum of Understanding (MoU) to bring the concept of gamification to Information Technology (IT) students at participating Malaysian universities and colleges.

The MoU also involves offering training and mutual collaboration opportunities, as well as virtual apprenticeships.

Commenting on the collaboration, executive director of Might-Meteor Jasmin Baba (pic, far right) said: “Our excitement is in seeing how this will help build the next generation of IT professionals.”

“Might-Meteor is fully behind innovative organizations which are taking new approaches to solving existing problems, and the platform certainly has the potential to develop human capital significantly in this area,” she added.

Gamification is an emerging concept surrounding the use of game design elements, thinking and mechanics in non-gaming environments.

The collaboration will bring the experience into approximately 20 universities and colleges across the country. Using gamification to develop highly skilled mobile developers, the team behind the platform has set a target of recruiting and training 1,000 developers within the first year.

“Mobile is the future, so we are charting and preparing the nation’s talent for this new wave. is a capability development platform and we hope to give valuable exposure to industrial work originating in Silicon Valley,” said commander in chief Zafrul Azhar Noordin (above pic, far left).

Since its unofficial launch in San Francisco at the G-Summit earlier this year, the platform has received positive response with the team already in talks with US software giant Microsoft for future contracts. It has also forged a connection with Stanford University to further enhance the platform’s capabilities through research and development.

Zafrul added that participating students will get the chance to experience remote collaboration first-hand within the platform’s “gamified environment.”

“Our micro training modules are specially designed to cater for such learning environments, and we believe by exposing Malaysia’s university and college students to this experience, we will give them a heads-up for their future,” he said.

In addition to offering participating students access and support on the platform, there are also plans for student-powered hackathon events.Such events will aim to provide an opportunity for students to work with industry professionals and hone their collaboration, teamwork and communication skills.

Another plan in the works is to facilitate competition within universities by pitching local graduates against their overseas peers to see just how well each can perform in actual projects.

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